CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · All Under Heaven files

shared_raid_estate_participant_valid_trigger

shared_raid_estate_participant_valid_trigger = yes

game/common/scripted_triggers/10_tgp_triggers.txt, line 697 (12 lines). No parameters.

shared_raid_estate_participant_valid_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 697 of its file. It takes no parameters: shared_raid_estate_participant_valid_trigger = yes (or no). The game's script calls it in 2 places, among them Raid Estate (Scheme) (interaction) and Raid Estate (scheme). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
shared_raid_estate_participant_valid_trigger = {
	is_adult = yes
	is_house_head = yes
	is_independent_ruler = no
	custom_tooltip = {
		text = is_house_head_of_noble_family_tt
		any_held_title = { is_noble_family_title = yes }
		house.house_head ?= this
	}
	government_allows = noble_families
	tgp_is_ceremonial_liege_trigger = no
}

As written in game/common/scripted_triggers/10_tgp_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls shared_raid_estate_participant_valid_trigger.

Character interactions (1)

Schemes (1)

  • Raid Estate

Source: game/common/scripted_triggers/10_tgp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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