Scripted trigger · Khans of the Steppe files
settlement_issue_valid_to_create_default_trigger
settlement_issue_valid_to_create_default_trigger = yesgame/common/scripted_triggers/09_mpo_settlement_issue_triggers.txt, line 30 (11 lines). No parameters.
settlement_issue_valid_to_create_default_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 30 of its file. It takes no parameters: settlement_issue_valid_to_create_default_trigger = yes (or no). The game's script calls it in 9 places, among them nomadic_migration_contract_1 (contract), nomadic_migration_contract_10 (contract) and nomadic_migration_contract_2 (contract). Patch 1.20.1.2, from game/common/scripted_triggers/09_mpo_settlement_issue_triggers.txt.
What it checks
- Knight (at least 1):
- Any held county:
is_landless_type_title = no- County Control less than 90
- The county does not have the modifier “Ongoing Settlement Contract”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
settlement_issue_valid_to_create_default_trigger = {
any_knight = {
count >= 1
}
any_held_county = {
is_landless_type_title = no
exists = title_province
county_control < 90
NOT = { has_county_modifier = ongoing_settlement_contract }
}
}As written in game/common/scripted_triggers/09_mpo_settlement_issue_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls settlement_issue_valid_to_create_default_trigger.
Task contracts (9)
- nomadic_migration_contract_1
- nomadic_migration_contract_10
- nomadic_migration_contract_2
- nomadic_migration_contract_4
- nomadic_migration_contract_5
- nomadic_migration_contract_6
3 more
- nomadic_migration_contract_7
- nomadic_migration_contract_8
- nomadic_migration_contract_9
Source: game/common/scripted_triggers/09_mpo_settlement_issue_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.