CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

send_poem_negative_poem_lock_trigger

send_poem_negative_poem_lock_trigger = yes

game/common/scripted_triggers/00_interaction_triggers.txt, line 293 (7 lines). No parameters.

send_poem_negative_poem_lock_trigger is a scripted trigger in Crusader Kings III, written at line 293 of its file. It takes no parameters: send_poem_negative_poem_lock_trigger = yes (or no). The game's script calls it in 1 place, among them Send Poem (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_interaction_triggers.txt.

What it checks

  • One of these

    • Is played by a person
    • or

      has_relation_rival = scope:recipient
    • or

      has_relation_nemesis = scope:recipient

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
send_poem_negative_poem_lock_trigger = {
	OR = {
		is_ai = no
		has_relation_rival = scope:recipient
		has_relation_nemesis = scope:recipient
	}
}

As written in game/common/scripted_triggers/00_interaction_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls send_poem_negative_poem_lock_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/00_interaction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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