Scripted trigger
secret_is_always_interesting_trigger
secret_is_always_interesting_trigger = yesgame/common/scripted_triggers/00_secret_triggers.txt, line 145 (10 lines). No parameters.
secret_is_always_interesting_trigger is a scripted trigger in Crusader Kings III, written at line 145 of its file. It takes no parameters: secret_is_always_interesting_trigger = yes (or no). The game's script calls it in 7 places, among them fp2_struggle.2014 (event), appropriate_interesting_secret (local trigger) and intrigue_scheming_3001_relevant_secret_trigger (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_secret_triggers.txt.
What it checks
One of these
secret_type = secret_loveror
secret_type = secret_murderor
secret_type = secret_murder_attemptor
secret_type = secret_disputed_heritageor
secret_type = secret_unmarried_illegitimate_childor
secret_type = secret_crypto_religionist
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
secret_is_always_interesting_trigger = { #Even if they can't be used for blackmail
OR = {
secret_type = secret_lover
secret_type = secret_murder
secret_type = secret_murder_attempt
secret_type = secret_disputed_heritage
secret_type = secret_unmarried_illegitimate_child
secret_type = secret_crypto_religionist
}
}As written in game/common/scripted_triggers/00_secret_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls secret_is_always_interesting_trigger.
Events (1)
Scripted triggers inside an event file (3)
- appropriate_interesting_secret
- intrigue_scheming_3001_relevant_secret_trigger
- yearly_1080_secret_trigger
Source: game/common/scripted_triggers/00_secret_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.