Scripted trigger · By God Alone files
saeculum_obscurum_clergy_would_marry_trigger
saeculum_obscurum_clergy_would_marry_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 3985 (29 lines). No parameters.
saeculum_obscurum_clergy_would_marry_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 3985 of its file. It takes no parameters: saeculum_obscurum_clergy_would_marry_trigger = yes (or no). The game's script calls it in 2 places, among them marriage_clergy_can_marry_trigger (scripted trigger) and marriage_ai_accept_modifier (scripted modifier). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
Would a priest consider marriage in Saeculum Obscurum?
What it checks
- Is under 50 years old
- Does not have the Trait: Chaste
- Does not have the Trait: Celibate
One of these
- Has the Trait: Lustful
or
Has the Trait: Seduceror
Has the Trait: Rakishor
Any relation:or
is_deviant_trigger = yesor
Their rite:trait_is_virtue_rite = lustful
or
Any personal tenet:One of these
this = tenet:tenet_carnal_exaltationor
this = tenet:tenet_hedonisticor
this = tenet:tenet_polyamoryor
this = tenet:tenet_sacred_childbirthor
this = tenet:tenet_be_fruitful_and_multiply
or
saeculum_obscurum_clergy_marry_ai_value_trigger = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (29 lines of game script)
saeculum_obscurum_clergy_would_marry_trigger = {
# Older priests just don't bother
age < 50
# Must be somewhat inclined
NOR = {
has_trait = chaste
has_trait = celibate
}
OR = {
# Strict personality/actions
has_trait = lustful
has_trait = seducer
has_trait = rakish
any_relation = { type = lover }
is_deviant_trigger = yes
rite = { trait_is_virtue_rite = lustful }
any_personal_tenet = {
OR = {
this = tenet:tenet_carnal_exaltation
this = tenet:tenet_hedonistic
this = tenet:tenet_polyamory
this = tenet:tenet_sacred_childbirth
this = tenet:tenet_be_fruitful_and_multiply
}
}
# General vibes
saeculum_obscurum_clergy_marry_ai_value_trigger = yes
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls saeculum_obscurum_clergy_would_marry_trigger.
Scripted triggers (1)
Scripted modifiers (AI weights) (1)
- marriage_ai_accept_modifier
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.