CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

saeculum_obscurum_clergy_would_marry_trigger

saeculum_obscurum_clergy_would_marry_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 3985 (29 lines). No parameters.

saeculum_obscurum_clergy_would_marry_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 3985 of its file. It takes no parameters: saeculum_obscurum_clergy_would_marry_trigger = yes (or no). The game's script calls it in 2 places, among them marriage_clergy_can_marry_trigger (scripted trigger) and marriage_ai_accept_modifier (scripted modifier). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

The comment above it in the file

Would a priest consider marriage in Saeculum Obscurum?

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (29 lines of game script)
saeculum_obscurum_clergy_would_marry_trigger = {
	# Older priests just don't bother
	age < 50
	# Must be somewhat inclined
	NOR = {
		has_trait = chaste
		has_trait = celibate
	}
	OR = {
		# Strict personality/actions
		has_trait = lustful
		has_trait = seducer
		has_trait = rakish
		any_relation = { type = lover }
		is_deviant_trigger = yes
		rite = { trait_is_virtue_rite = lustful }
		any_personal_tenet = {
			OR = {
				this = tenet:tenet_carnal_exaltation
				this = tenet:tenet_hedonistic
				this = tenet:tenet_polyamory
				this = tenet:tenet_sacred_childbirth
				this = tenet:tenet_be_fruitful_and_multiply
			}
		}
		# General vibes
		saeculum_obscurum_clergy_marry_ai_value_trigger = yes
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls saeculum_obscurum_clergy_would_marry_trigger.

Scripted modifiers (AI weights) (1)

  • marriage_ai_accept_modifier

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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