CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

marriage_clergy_can_marry_trigger

marriage_clergy_can_marry_trigger = yes

game/common/scripted_triggers/00_marriage_triggers.txt, line 355 (18 lines). No parameters.

marriage_clergy_can_marry_trigger is a scripted trigger in Crusader Kings III, written at line 355 of its file. It takes no parameters: marriage_clergy_can_marry_trigger = yes (or no). The game's script calls it in 2 places, among them can_marry_common_trigger (scripted trigger) and marriage_interaction_valid_target_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_marriage_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (18 lines of game script)
marriage_clergy_can_marry_trigger = {
	#Monks can never marry
	NOR = {
		has_trait = devoted
		has_trait = order_member
	}
	OR = {
		rite = { rite_has_parameter = clergy_can_marry }
		AND = {
			is_ruler = yes
			top_participant_group:the_christian_church ?= { has_participant_group_parameter = clergy_can_marry }
			trigger_if = {
				limit = { is_ai = yes }
				saeculum_obscurum_clergy_would_marry_trigger = yes
			}
		}
	}
}

As written in game/common/scripted_triggers/00_marriage_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls marriage_clergy_can_marry_trigger.

Source: game/common/scripted_triggers/00_marriage_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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