Scripted trigger
royal_architect_validity_trigger
royal_architect_validity_trigger = { EMPLOYER = … }game/common/scripted_triggers/00_court_position_triggers.txt, line 413 (3 lines). Parameters: $EMPLOYER$.
royal_architect_validity_trigger is a scripted trigger in Crusader Kings III, written at line 413 of its file. A call passes 1 parameter: EMPLOYER. The game's script calls it in 1 place, among them Royal Architect (court position). Patch 1.20.1.2, from game/common/scripted_triggers/00_court_position_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
royal_architect_validity_trigger = {
base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }
}As written in game/common/scripted_triggers/00_court_position_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls royal_architect_validity_trigger.
Court positions (1)
Source: game/common/scripted_triggers/00_court_position_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.