Scripted trigger
rite_growth_doctrine_is_unique_to_new_rite_trigger
rite_growth_doctrine_is_unique_to_new_rite_trigger = yesgame/common/scripted_triggers/00_religious_triggers.txt, line 3035 (5 lines). No parameters.
rite_growth_doctrine_is_unique_to_new_rite_trigger is a scripted trigger in Crusader Kings III, written at line 3035 of its file. It takes no parameters: rite_growth_doctrine_is_unique_to_new_rite_trigger = yes (or no). The game's script calls it in 1 place, among them rite_growth_resolve_differences_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (5 lines of game script)
rite_growth_doctrine_is_unique_to_new_rite_trigger = {
save_temporary_scope_as = candidate_doctrine
scope:new_rite = { rite_has_doctrine = scope:candidate_doctrine }
scope:source_rite = { NOT = { rite_has_doctrine = scope:candidate_doctrine } }
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls rite_growth_doctrine_is_unique_to_new_rite_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.