CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

rite_allows_marriage_consanguinity_trigger

rite_allows_marriage_consanguinity_trigger = { CHARACTER_1 = … CHARACTER_2 = … }

game/common/scripted_triggers/00_religious_triggers.txt, line 322 (12 lines). Parameters: $CHARACTER_1$, $CHARACTER_2$.

rite_allows_marriage_consanguinity_trigger is a scripted trigger in Crusader Kings III, written at line 322 of its file. A call passes 2 parameters: CHARACTER_1 and CHARACTER_2. The game's script calls it in 5 places, among them seduce_outcome_publicised_attempted_crimes_or_nothing_effect (scripted effect), can_take_as_concubine_character_trigger (scripted trigger) and could_marry_character_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.

The comment above it in the file

Needs CHARACTER_1 and CHARACTER_2

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (12 lines of game script)
rite_allows_marriage_consanguinity_trigger = {
	save_temporary_scope_as = consanguinity_rite

	NOT = {
		$CHARACTER_1$ = {
			relation_with_character_is_incestuous_in_rite_trigger = {
				CHARACTER = $CHARACTER_2$
				RITE = scope:consanguinity_rite
			}
		}
	}
}

As written in game/common/scripted_triggers/00_religious_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls rite_allows_marriage_consanguinity_trigger.

Scripted modifiers (AI weights) (2)

  • elopment_ai_accept_modifier
  • marriage_ai_accept_modifier

Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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