Scripted trigger
rite_allows_marriage_consanguinity_trigger
rite_allows_marriage_consanguinity_trigger = { CHARACTER_1 = … CHARACTER_2 = … }game/common/scripted_triggers/00_religious_triggers.txt, line 322 (12 lines). Parameters: $CHARACTER_1$, $CHARACTER_2$.
rite_allows_marriage_consanguinity_trigger is a scripted trigger in Crusader Kings III, written at line 322 of its file. A call passes 2 parameters: CHARACTER_1 and CHARACTER_2. The game's script calls it in 5 places, among them seduce_outcome_publicised_attempted_crimes_or_nothing_effect (scripted effect), can_take_as_concubine_character_trigger (scripted trigger) and could_marry_character_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
The comment above it in the file
Needs CHARACTER_1 and CHARACTER_2
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (12 lines of game script)
rite_allows_marriage_consanguinity_trigger = {
save_temporary_scope_as = consanguinity_rite
NOT = {
$CHARACTER_1$ = {
relation_with_character_is_incestuous_in_rite_trigger = {
CHARACTER = $CHARACTER_2$
RITE = scope:consanguinity_rite
}
}
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls rite_allows_marriage_consanguinity_trigger.
Scripted effects (1)
Scripted triggers (2)
Scripted modifiers (AI weights) (2)
- elopment_ai_accept_modifier
- marriage_ai_accept_modifier
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.