CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

seduce_outcome_publicised_attempted_crimes_or_nothing_effect

seduce_outcome_publicised_attempted_crimes_or_nothing_effect = { OWNER = … TARGET = … }

game/common/scripted_effects/00_scheme_scripted_effects.txt, line 13530 (221 lines). Parameters: $OWNER$, $TARGET$.

seduce_outcome_publicised_attempted_crimes_or_nothing_effect is a scripted effect in Crusader Kings III, written at line 13530 of its file. A call passes 2 parameters: OWNER and TARGET. The game's script calls it in 6 places, among them … Love (event seduce_outcome.8101), … Wrath (event seduce_outcome.4005) and A Sensual Proposal (event seduce_outcome.0003). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (120 lines of game script)
seduce_outcome_publicised_attempted_crimes_or_nothing_effect = {
	$TARGET$ = {
		#Grab everyone relevant who might be interested in the attempt.
		every_close_family_member = { add_to_list = relevant_parties }
		every_consort = {
			limit = {
				NOT = { is_in_list = relevant_parties }
			}
			add_to_list = relevant_parties
		}
		if = {
			limit = {
				liege ?= {
					NOT = { is_in_list = relevant_parties }
				}
			}
			add_to_list = relevant_parties
		}
		if = {
			limit = {
				court_owner ?= {
					NOT = { is_in_list = relevant_parties }
				}
			}
			add_to_list = relevant_parties
		}
		every_vassal = {
			limit = {
				NOT = { is_in_list = relevant_parties }
			}
			add_to_list = relevant_parties
		}
		every_relation = {
			type = friend
			limit = {
				NOT = { is_in_list = relevant_parties }
			}
			add_to_list = relevant_parties
		}
		every_relation = {
			type = lover
			limit = {
				NOT = { is_in_list = relevant_parties }
			}
			add_to_list = relevant_parties
		}
		$OWNER$ = {
			every_close_family_member = {
				limit = {
					NOT = { is_in_list = relevant_parties }
				}
				add_to_list = relevant_parties
			}
		}

		#Adulterer
		if = {
			limit = {
				$OWNER$ = { is_married = yes }
				trait_is_shunned_or_criminal_in_rite_trigger = {
					TRAIT = trait:adulterer
					RITE = this.rite
					GENDER_CHARACTER = $OWNER$
				}
			}
			every_in_list = {
				list = relevant_parties
				limit = {
					#Filter out anyone who wouldn't care about this.
					NOR = {
						#Kids too young to understand the bias have no prejudice.
						is_adult = no
						#Not compos mentis.
						has_trait = incapable
						#People who are adulterers.
						has_trait = adulterer
						#The person doing the seducing don't think less of themselves either.
						this = $OWNER$
					}
					#And who count the action as adulterous.
					trait_is_shunned_or_criminal_in_rite_trigger = {
						TRAIT = trait:adulterer
						RITE = rite
						GENDER_CHARACTER = $OWNER$
					}
				}
				custom = characters_close_to_target_who_dislike_adultery
				#Apply attempt opinion effects.
				add_opinion = {
					modifier = adulterer_advances_on_relevant_character
					target = $OWNER$
				}
			}
		}

		#Fornicator
		if = {
			limit = {
				$OWNER$ = { is_married = no }
				trait_is_shunned_or_criminal_in_rite_trigger = {
					TRAIT = trait:fornicator
					RITE = rite
					GENDER_CHARACTER = $OWNER$
				}
			}
			every_in_list = {
				list = relevant_parties
				limit = {
					#Filter out anyone who wouldn't care about this.
					NOR = {
						#Kids too young to understand the bias have no prejudice.
						is_adult = no
						#Not compos mentis.
						has_trait = incapable
						#People who are fornicators.
						has_trait = fornicator
						#The person doing the seducing don't think less of themselves either.
						this = $OWNER$
					}
					#And who count the action to be fornication.

As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.

The first 120 of its 221 lines; the rest is in game/common/scripted_effects/00_scheme_scripted_effects.txt from line 13530.

Where it is used

Every place in common/, events/ and history/ that calls seduce_outcome_publicised_attempted_crimes_or_nothing_effect.

Events (6)

Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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