CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · All Under Heaven files

restore_ceremonial_liege_faction_can_create_trigger

restore_ceremonial_liege_faction_can_create_trigger = yes

game/common/scripted_triggers/10_tgp_japan_triggers.txt, line 559 (37 lines). No parameters.

restore_ceremonial_liege_faction_can_create_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 559 of its file. It takes no parameters: restore_ceremonial_liege_faction_can_create_trigger = yes (or no). The game's script calls it in 1 place, among them Restore Ceremonial Monarch Faction (factions). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_japan_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (37 lines of game script)
restore_ceremonial_liege_faction_can_create_trigger = {
	tgp_realm_has_ceremonial_liege_trigger = yes
	trigger_if = {
		limit = { government_is_japanese_trigger = yes }
		custom_tooltip = {
			text = house_head_create_faction_cohesion_hard_tt
			OR = {
				house.house_confederation ?= { cohesion >= 75 }
				joined_faction ?= {
					faction_is_at_war = yes
				}
			}
		}
		custom_tooltip = {
			text = bloc_leader_unlocks_restore_emperor_faction_tt
			OR = {
				house.house_confederation ?= { has_cohesion_level_parameter = bloc_leader_unlocks_restore_emperor_faction }
				joined_faction ?= {
					faction_is_at_war = yes
				}
			}
		}
	}
	OR = {
		custom_tooltip = {
			text = is_house_head_of_noble_family_tt
			is_house_head = yes
			any_held_title = { is_noble_family_title = yes }
		}
		is_landed = yes
	}
	scope:target ?= {
		is_independent_ruler = yes
		tgp_realm_has_ceremonial_liege_trigger = yes
		tgp_has_ceremonial_liege_title_trigger = no
	}
}

As written in game/common/scripted_triggers/10_tgp_japan_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls restore_ceremonial_liege_faction_can_create_trigger.

Factions (1)

  • Restore Ceremonial Monarch Faction

Source: game/common/scripted_triggers/10_tgp_japan_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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