Scripted trigger
relic_war_valid_religious_artifact_trigger
relic_war_valid_religious_artifact_trigger = yesgame/common/scripted_triggers/00_artifact_triggers.txt, line 2223 (7 lines). No parameters.
relic_war_valid_religious_artifact_trigger is a scripted trigger in Crusader Kings III, written at line 2223 of its file. It takes no parameters: relic_war_valid_religious_artifact_trigger = yes (or no). The game's script calls it in 1 place, among them Holy Relic Reclamation (casus belli). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.
What it checks
is_holy_relic_for = scope:attacker.faithNOT = { is_holy_relic_for = scope:defender.faith }- Does not have “artifact prevent transfer” (a variable the game's script sets)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
relic_war_valid_religious_artifact_trigger = {
is_holy_relic_for = scope:attacker.faith
NOT = {
is_holy_relic_for = scope:defender.faith
}
NOT = { has_variable = artifact_prevent_transfer }
}As written in game/common/scripted_triggers/00_artifact_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls relic_war_valid_religious_artifact_trigger.
Casus belli (1)
Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.