CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

relic_war_valid_religious_artifact_trigger

relic_war_valid_religious_artifact_trigger = yes

game/common/scripted_triggers/00_artifact_triggers.txt, line 2223 (7 lines). No parameters.

relic_war_valid_religious_artifact_trigger is a scripted trigger in Crusader Kings III, written at line 2223 of its file. It takes no parameters: relic_war_valid_religious_artifact_trigger = yes (or no). The game's script calls it in 1 place, among them Holy Relic Reclamation (casus belli). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.

What it checks

  • is_holy_relic_for = scope:attacker.faith
  • NOT = { is_holy_relic_for = scope:defender.faith }
  • Does not have “artifact prevent transfer” (a variable the game's script sets)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
relic_war_valid_religious_artifact_trigger = {
	is_holy_relic_for = scope:attacker.faith
	NOT = {
		is_holy_relic_for = scope:defender.faith
	}
	NOT = { has_variable = artifact_prevent_transfer }
}

As written in game/common/scripted_triggers/00_artifact_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls relic_war_valid_religious_artifact_trigger.

Casus belli (1)

Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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