Scripted trigger
relation_with_character_is_sodomy_by_my_rite_trigger
relation_with_character_is_sodomy_by_my_rite_trigger = { CHARACTER = … }game/common/scripted_triggers/00_religious_triggers.txt, line 351 (7 lines). Parameters: $CHARACTER$.
relation_with_character_is_sodomy_by_my_rite_trigger is a scripted trigger in Crusader Kings III, written at line 351 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 2 places, among them A Sensual Proposal (event seduce_outcome.0003) and seduce_outcome_publicised_attempted_crimes_or_nothing_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
The comment above it in the file
Note: only checks from the viewpoint of current scope. Needs CHARACTER
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (7 lines of game script)
relation_with_character_is_sodomy_by_my_rite_trigger = {
rite = { save_temporary_scope_as = my_rite }
relation_with_character_is_sodomy_in_rite_trigger = {
CHARACTER = $CHARACTER$
RITE = scope:my_rite
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls relation_with_character_is_sodomy_by_my_rite_trigger.
Events (1)
- A Sensual Proposal
seduce_outcome.0003
Scripted effects (1)
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.