Scripted trigger
relation_with_character_is_incestuous_in_my_faith_trigger
relation_with_character_is_incestuous_in_my_faith_trigger = { CHARACTER = … }game/common/scripted_triggers/00_religious_triggers.txt, line 292 (4 lines). Parameters: $CHARACTER$.
relation_with_character_is_incestuous_in_my_faith_trigger is a scripted trigger in Crusader Kings III, written at line 292 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 4 places, among them Request Divorce (interaction), Request Divorce (interaction) and demand_divorce_marriage_incestuous_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
The comment above it in the file
Note: only checks from the viewpoint of current scope. Needs CHARACTER
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (4 lines of game script)
relation_with_character_is_incestuous_in_my_faith_trigger = {
faith.main_rite = { save_temporary_scope_as = my_rite }
relation_with_character_is_incestuous_in_rite_trigger = { CHARACTER = $CHARACTER$ RITE = scope:my_rite }
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls relation_with_character_is_incestuous_in_my_faith_trigger.
Character interactions (2)
Scripted triggers (2)
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.