Scripted trigger
relation_between_characters_is_sodomy_in_my_rite_trigger
relation_between_characters_is_sodomy_in_my_rite_trigger = { CHARACTER_1 = … CHARACTER_2 = … }game/common/scripted_triggers/00_religious_triggers.txt, line 334 (7 lines). Parameters: $CHARACTER_1$, $CHARACTER_2$.
relation_between_characters_is_sodomy_in_my_rite_trigger is a scripted trigger in Crusader Kings III, written at line 334 of its file. A call passes 2 parameters: CHARACTER_1 and CHARACTER_2. The game's script calls it in 1 place, among them seduce_outcome_publicised_attempted_crimes_or_nothing_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.
What it checks
$CHARACTER_1$ = { is_male = yes }$CHARACTER_2$ = { is_male = yes }- Their rite: The rite does not have Same-sex relationships are fully accepted
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
relation_between_characters_is_sodomy_in_my_rite_trigger = {
$CHARACTER_1$ = { is_male = yes }
$CHARACTER_2$ = { is_male = yes }
rite = {
NOT = { rite_has_parameter = homosexuality_accepted }
}
}As written in game/common/scripted_triggers/00_religious_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls relation_between_characters_is_sodomy_in_my_rite_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.