CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

relation_between_characters_is_sodomy_in_my_rite_trigger

relation_between_characters_is_sodomy_in_my_rite_trigger = { CHARACTER_1 = … CHARACTER_2 = … }

game/common/scripted_triggers/00_religious_triggers.txt, line 334 (7 lines). Parameters: $CHARACTER_1$, $CHARACTER_2$.

relation_between_characters_is_sodomy_in_my_rite_trigger is a scripted trigger in Crusader Kings III, written at line 334 of its file. A call passes 2 parameters: CHARACTER_1 and CHARACTER_2. The game's script calls it in 1 place, among them seduce_outcome_publicised_attempted_crimes_or_nothing_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.

What it checks

  • $CHARACTER_1$ = { is_male = yes }
  • $CHARACTER_2$ = { is_male = yes }
  • Their rite: The rite does not have Same-sex relationships are fully accepted

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
relation_between_characters_is_sodomy_in_my_rite_trigger = {
	$CHARACTER_1$ = { is_male = yes }
	$CHARACTER_2$ = { is_male = yes }
	rite = {
		NOT = { rite_has_parameter = homosexuality_accepted }
	}
}

As written in game/common/scripted_triggers/00_religious_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls relation_between_characters_is_sodomy_in_my_rite_trigger.

Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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