Scripted trigger
rebuke_roman_revanchism_counties_controlled_trigger
rebuke_roman_revanchism_counties_controlled_trigger = yesgame/common/scripted_triggers/00_major_decision_triggers.txt, line 198 (8 lines). No parameters.
rebuke_roman_revanchism_counties_controlled_trigger is a scripted trigger in Crusader Kings III, written at line 198 of its file. It takes no parameters: rebuke_roman_revanchism_counties_controlled_trigger = yes (or no). The game's script calls it in 1 place, among them Rebuke Roman Revanchism for Sicily (decision). Patch 1.20.1.2, from game/common/scripted_triggers/00_major_decision_triggers.txt.
What it checks
- Their holder:
One of these
this = rootor
Is an Independent Ruler
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
rebuke_roman_revanchism_counties_controlled_trigger = {
holder = {
OR = {
this = root
top_liege = root
}
}
}As written in game/common/scripted_triggers/00_major_decision_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls rebuke_roman_revanchism_counties_controlled_trigger.
Decisions (1)
Source: game/common/scripted_triggers/00_major_decision_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.