CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

rebuke_roman_revanchism_counties_controlled_by_ere_trigger

rebuke_roman_revanchism_counties_controlled_by_ere_trigger = yes

game/common/scripted_triggers/00_major_decision_triggers.txt, line 207 (9 lines). No parameters.

rebuke_roman_revanchism_counties_controlled_by_ere_trigger is a scripted trigger in Crusader Kings III, written at line 207 of its file. It takes no parameters: rebuke_roman_revanchism_counties_controlled_by_ere_trigger = yes (or no). The game's script calls it in 3 places, among them Rebuke Roman Revanchism for Sicily (decision), Justinian's Dream Undone (event roman_restoration.1212) and Justinian's Dream Undone (event roman_restoration.1213). Patch 1.20.1.2, from game/common/scripted_triggers/00_major_decision_triggers.txt.

What it checks

  • Their holder:
    • One of these

      • this = title:e_byzantium.holder
      • or

        top_liege = title:e_byzantium.holder

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
rebuke_roman_revanchism_counties_controlled_by_ere_trigger = {
	exists = title:e_byzantium.holder
	holder = {
		OR = {
			this = title:e_byzantium.holder
			top_liege = title:e_byzantium.holder
		}
	}
}

As written in game/common/scripted_triggers/00_major_decision_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls rebuke_roman_revanchism_counties_controlled_by_ere_trigger.

Events (2)

Source: game/common/scripted_triggers/00_major_decision_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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