Scripted trigger
rebuke_roman_revanchism_counties_controlled_by_ere_trigger
rebuke_roman_revanchism_counties_controlled_by_ere_trigger = yesgame/common/scripted_triggers/00_major_decision_triggers.txt, line 207 (9 lines). No parameters.
rebuke_roman_revanchism_counties_controlled_by_ere_trigger is a scripted trigger in Crusader Kings III, written at line 207 of its file. It takes no parameters: rebuke_roman_revanchism_counties_controlled_by_ere_trigger = yes (or no). The game's script calls it in 3 places, among them Rebuke Roman Revanchism for Sicily (decision), Justinian's Dream Undone (event roman_restoration.1212) and Justinian's Dream Undone (event roman_restoration.1213). Patch 1.20.1.2, from game/common/scripted_triggers/00_major_decision_triggers.txt.
What it checks
- Their holder:
One of these
this = title:e_byzantium.holderor
top_liege = title:e_byzantium.holder
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
rebuke_roman_revanchism_counties_controlled_by_ere_trigger = {
exists = title:e_byzantium.holder
holder = {
OR = {
this = title:e_byzantium.holder
top_liege = title:e_byzantium.holder
}
}
}As written in game/common/scripted_triggers/00_major_decision_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls rebuke_roman_revanchism_counties_controlled_by_ere_trigger.
Decisions (1)
Events (2)
- Justinian's Dream Undone
roman_restoration.1212 - Justinian's Dream Undone
roman_restoration.1213
Source: game/common/scripted_triggers/00_major_decision_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.