Scripted trigger
province_has_vegetable_parsnip_trigger
province_has_vegetable_parsnip_trigger = yesgame/common/scripted_triggers/00_food_scripted_triggers.txt, line 18 (3 lines). No parameters.
province_has_vegetable_parsnip_trigger is a scripted trigger in Crusader Kings III, written at line 18 of its file. It takes no parameters: province_has_vegetable_parsnip_trigger = yes (or no). The game's script calls it in 3 places, among them select_root_vegetable_effect (scripted effect), RegionalRootVegetable (custom loc) and RegionalRootVegetablePlural (custom loc). Patch 1.20.1.2, from game/common/scripted_triggers/00_food_scripted_triggers.txt.
What it checks
- Is not in the Africa region
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
province_has_vegetable_parsnip_trigger = {
NOT = { geographical_region = world_africa }
}As written in game/common/scripted_triggers/00_food_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls province_has_vegetable_parsnip_trigger.
Scripted effects (1)
Customizable localization (2)
- RegionalRootVegetable
- RegionalRootVegetablePlural
Source: game/common/scripted_triggers/00_food_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.