Scripted effect · Tours and Tournaments files
select_root_vegetable_effect
select_root_vegetable_effect = yesgame/common/scripted_effects/04_dlc_ep2_tour_effects.txt, line 22 (95 lines). No parameters.
select_root_vegetable_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 22 of its file. It takes no parameters: select_root_vegetable_effect = yes. The game's script calls it in 6 places, among them …: Each of You (event coerce_and_leverage_contribution_ongoing.0001), …: Nothing to See Here (event tour_general.4003) and A …-like … (event tour_grounds_events.1012). Patch 1.20.1.2, from game/common/scripted_effects/04_dlc_ep2_tour_effects.txt.
The comment above it in the file
Used to find a local animal to hunt Note: Don't add more here without also revisiting artifact creation for Skulls and hides.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (95 lines of game script)
select_root_vegetable_effect = {
hidden_effect = {
if = {
limit = {
NOT = { exists = var:root_vegetable }
}
random_list = {
10 = {
# they're everywhere
set_variable = {
name = root_vegetable
value = flag:onion
}
}
20 = {
trigger = { province_has_vegetable_carrot_trigger = yes }
set_variable = {
name = root_vegetable
value = flag:carrot
}
}
20 = {
trigger = { province_has_vegetable_parsnip_trigger = yes }
set_variable = {
name = root_vegetable
value = flag:parsnip
}
}
20 = {
trigger = { province_has_vegetable_turnip_trigger = yes }
set_variable = {
name = root_vegetable
value = flag:turnip
}
}
20 = {
trigger = { province_has_vegetable_yams_trigger = yes }
set_variable = {
name = root_vegetable
value = flag:yam
}
}
20 = {
trigger = { province_has_vegetable_kokoro_trigger = yes }
set_variable = {
name = root_vegetable
value = flag:kokoro
}
}
20 = {
trigger = { province_has_vegetable_ginger_trigger = yes }
set_variable = {
name = root_vegetable
value = flag:ginger
}
}
20 = {
trigger = { province_has_vegetable_taro_trigger = yes }
set_variable = {
name = root_vegetable
value = flag:taro
}
}
20 = {
trigger = { province_has_vegetable_daikon_radish_trigger = yes }
set_variable = {
name = root_vegetable
value = flag:daikon_radish
}
}
20 = {
trigger = { province_has_vegetable_lotus_root_trigger = yes }
set_variable = {
name = root_vegetable
value = flag:lotus_root
}
}
20 = {
trigger = { province_has_vegetable_burdock_root_trigger = yes }
set_variable = {
name = root_vegetable
value = flag:burdock_root
}
}
20 = {
trigger = { province_has_vegetable_arrowroot_trigger = yes }
set_variable = {
name = root_vegetable
value = flag:arrowroot
}
}
}
}
}
}As written in game/common/scripted_effects/04_dlc_ep2_tour_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls select_root_vegetable_effect.
Events (6)
- …: Each of You
coerce_and_leverage_contribution_ongoing.0001 - …: Nothing to See Here
tour_general.4003 - A …-like …
tour_grounds_events.1012 - Altruism: A Healing Touch
tour_travel.1004 - Danger: Emergent Emaciation
travel_danger_events.9020 - Uncultured Festival...?
cultural_festival.2040
Source: game/common/scripted_effects/04_dlc_ep2_tour_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.