Scripted trigger
province_has_vegetable_carrot_trigger
province_has_vegetable_carrot_trigger = yesgame/common/scripted_triggers/00_food_scripted_triggers.txt, line 7 (10 lines). No parameters.
province_has_vegetable_carrot_trigger is a scripted trigger in Crusader Kings III, written at line 7 of its file. It takes no parameters: province_has_vegetable_carrot_trigger = yes (or no). The game's script calls it in 3 places, among them select_root_vegetable_effect (scripted effect), RegionalRootVegetable (custom loc) and RegionalRootVegetablePlural (custom loc). Patch 1.20.1.2, from game/common/scripted_triggers/00_food_scripted_triggers.txt.
What it checks
One of these
- Is in the India region
or
Is in the Middle East regionor
Is in the Europe regionor
Is in the Western Steppe regionor
Is in the Asia Minor regionor
Is in the China region
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
province_has_vegetable_carrot_trigger = {
OR = {
geographical_region = world_india
geographical_region = world_middle_east
geographical_region = world_europe
geographical_region = world_steppe_west
geographical_region = world_asia_minor
geographical_region = world_asia_china
}
}As written in game/common/scripted_triggers/00_food_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls province_has_vegetable_carrot_trigger.
Scripted effects (1)
Customizable localization (2)
- RegionalRootVegetable
- RegionalRootVegetablePlural
Source: game/common/scripted_triggers/00_food_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.