Scripted trigger
pregnancy_is_bastard
pregnancy_is_bastard = yesgame/common/scripted_triggers/00_birth_triggers.txt, line 98 (6 lines). No parameters.
pregnancy_is_bastard is a scripted trigger in Crusader Kings III, written at line 98 of its file. It takes no parameters: pregnancy_is_bastard = yes (or no). The game's script calls it in 3 places, among them By Another (event pregnancy.2050), By Another Man (event pregnancy.2002) and Out of Wedlock (event pregnancy.2001). Patch 1.20.1.2, from game/common/scripted_triggers/00_birth_triggers.txt.
The comment above it in the file
a bit redundant for modders want adjust those event without overwriting whole file.
What it checks
None of these
scope:real_father:is_consort_of = root
former_consort_was_father = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
pregnancy_is_bastard = {
NOR = {
scope:real_father ?= { is_consort_of = root }
former_consort_was_father = yes
}
}As written in game/common/scripted_triggers/00_birth_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pregnancy_is_bastard.
Events (3)
- By Another
pregnancy.2050 - By Another Man
pregnancy.2002 - Out of Wedlock
pregnancy.2001
Source: game/common/scripted_triggers/00_birth_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.