Scripted trigger
former_consort_was_father
former_consort_was_father = yesgame/common/scripted_triggers/00_birth_triggers.txt, line 60 (37 lines). No parameters.
former_consort_was_father is a scripted trigger in Crusader Kings III, written at line 60 of its file. It takes no parameters: former_consort_was_father = yes (or no). The game's script calls it in 2 places, among them Life Moves On (event pregnancy.1101) and pregnancy_is_bastard (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_birth_triggers.txt.
What it checks
One of these
- Any former spouse:
this = scope:fatherthis = scope:real_fatherIf
a check the game hides
Then
None of these
- Any consort:
this = root
- Any consort:
or
Any former concubinist:this = scope:fatherthis = scope:real_fatherIf
a check the game hides
Then
None of these
- Any consort:
this = root
- Any consort:
or
Any former concubine:this = scope:fatherthis = scope:real_fatherIf
a check the game hides
Then
None of these
- Any consort:
this = root
- Any consort:
- Any former spouse:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (37 lines of game script)
former_consort_was_father = {
OR = {
any_former_spouse = {
even_if_dead = yes
this = scope:father
this = scope:real_father
trigger_if = {
limit = {
is_alive = yes
}
NOT = { any_consort = { this = root } }
}
}
any_former_concubinist = {
even_if_dead = yes
this = scope:father
this = scope:real_father
trigger_if = {
limit = {
is_alive = yes
}
NOT = { any_consort = { this = root } }
}
}
any_former_concubine = {
even_if_dead = yes
this = scope:father
this = scope:real_father
trigger_if = {
limit = {
is_alive = yes
}
NOT = { any_consort = { this = root } }
}
}
}
}As written in game/common/scripted_triggers/00_birth_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls former_consort_was_father.
Events (1)
- Life Moves On
pregnancy.1101
Scripted triggers (1)
Source: game/common/scripted_triggers/00_birth_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.