CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

former_consort_was_father

former_consort_was_father = yes

game/common/scripted_triggers/00_birth_triggers.txt, line 60 (37 lines). No parameters.

former_consort_was_father is a scripted trigger in Crusader Kings III, written at line 60 of its file. It takes no parameters: former_consort_was_father = yes (or no). The game's script calls it in 2 places, among them Life Moves On (event pregnancy.1101) and pregnancy_is_bastard (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_birth_triggers.txt.

What it checks

  • One of these

    • Any former spouse:
      • this = scope:father
      • this = scope:real_father
      • If

        a check the game hides

        Then

        • None of these

          • Any consort:
            • this = root
    • or

      Any former concubinist:
      • this = scope:father
      • this = scope:real_father
      • If

        a check the game hides

        Then

        • None of these

          • Any consort:
            • this = root
    • or

      Any former concubine:
      • this = scope:father
      • this = scope:real_father
      • If

        a check the game hides

        Then

        • None of these

          • Any consort:
            • this = root

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (37 lines of game script)
former_consort_was_father = {
	OR = {
		any_former_spouse = {
			even_if_dead = yes
			this = scope:father
			this = scope:real_father
			trigger_if = {
				limit = {
					is_alive = yes
				}
				NOT = { any_consort = { this = root } }
			}
		}
		any_former_concubinist = {
			even_if_dead = yes
			this = scope:father
			this = scope:real_father
			trigger_if = {
				limit = {
					is_alive = yes
				}
				NOT = { any_consort = { this = root } }
			}
		}
		any_former_concubine = {
			even_if_dead = yes
			this = scope:father
			this = scope:real_father
			trigger_if = {
				limit = {
					is_alive = yes
				}
				NOT = { any_consort = { this = root } }
			}
		}
	}
}

As written in game/common/scripted_triggers/00_birth_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls former_consort_was_father.

Events (1)

Scripted triggers (1)

Source: game/common/scripted_triggers/00_birth_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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