CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

potential_abbot_trigger

potential_abbot_trigger = yes

game/common/scripted_triggers/00_religious_triggers.txt, line 2311 (48 lines). No parameters.

potential_abbot_trigger is a scripted trigger in Crusader Kings III, written at line 2311 of its file. It takes no parameters: potential_abbot_trigger = yes (or no). The game's script calls it in 2 places, among them The Building of a Monastery (event holy_order.2009) and grab_best_monk_for_tenet_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.

What it checks

  • Has the Trait: Monk
  • Is an Adult
  • Their faith is the same as yours
  • rite = root.rite
  • basic_is_available_ai = yes
  • NOT = { has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:founder } }
  • If

    a check the game hides

    Then

    • One of these

      • All of these

        • is_female = yes
        • scope:leader.primary_title: Does not have “male order” (a variable the game's script sets)
      • or

        All of these

        • is_female = no
        • scope:leader.primary_title: Does not have “female order” (a variable the game's script sets)
  • If

    a check the game hides

    Then

    • One of these

      • Any personal tenet:
        • this = scope:monk_grabbin_tenet
      • or

        Any desired tenet:
        • selection_count = 97
        • only_positive = yes
        • threshold = 1
        • this = scope:monk_grabbin_tenet

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (48 lines of game script)
potential_abbot_trigger = {
	has_trait = devoted
	is_adult = yes
	faith = root.faith
	rite = root.rite
	NOT = {
		is_in_list = grabbed_monks
	}
	basic_is_available_ai = yes
	NOT = {
		has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:founder }
	}
	trigger_if = {
		limit = {
			exists = scope:leader.primary_title
		}
		OR = {
			AND = {
				is_female = yes
				scope:leader.primary_title = {
					NOT = { has_variable = male_order }
				}
			}
			AND = {
				is_female = no
				scope:leader.primary_title = {
					NOT = { has_variable = female_order }
				}
			}
		}
	}
	trigger_if = {
		limit = {
			exists = scope:monk_grabbin_tenet
		}
		OR = {
			any_personal_tenet = {
				this = scope:monk_grabbin_tenet
			}
			any_desired_tenet = {
				selection_count = 97
				only_positive = yes
				threshold = 1
				this = scope:monk_grabbin_tenet
			}
		}
	}
}

As written in game/common/scripted_triggers/00_religious_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls potential_abbot_trigger.

Events (1)

Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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