CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

grab_best_monk_for_tenet_effect

grab_best_monk_for_tenet_effect = { TENET = … }

game/common/scripted_effects/00_holy_order_effects.txt, line 591 (275 lines). Parameters: $TENET$.

grab_best_monk_for_tenet_effect is a scripted effect in Crusader Kings III, written at line 591 of its file. A call passes 1 parameter: TENET. The game's script calls it in 2 places, among them A Movement Rises in … (event holy_order.2050) and A New Monastic Order (event holy_order.2010). Patch 1.20.1.2, from game/common/scripted_effects/00_holy_order_effects.txt.

What it does

  • If

    a check the game hides

    Then

    • 1 of 6 things will happen:
      • 22%:
        • create_character = { … }
      • 22%:
        • create_character = { … }
      • 11%:
        • create_character = { … }
      • 11%:
        • create_character = { … }
      • 22%:
        • create_character = { … }
      • 11%:
        • create_character = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
grab_best_monk_for_tenet_effect = {
	$TENET$ = {
		save_scope_as = monk_grabbin_tenet
	}
	if = {
		limit = {
			exists = dynasty
		}
		dynasty = {
			ordered_dynasty_member = {
				order_by = learning
				#Family member courtier
				limit = {
					is_close_family_of = scope:founder
					house ?= scope:founder.house
					is_courtier_of = scope:founder
					potential_abbot_trigger = yes
					OR = {
						rite = {
							rite_has_tenet = scope:monk_grabbin_tenet
						}
						has_personal_tenet = scope:monk_grabbin_tenet
					}
				}
				#Family member
				alternative_limit = {
					is_close_family_of = scope:founder
					house ?= scope:founder.house
					is_ruler = no
					in_diplomatic_range = scope:founder
					potential_abbot_trigger = yes
					#Don't steal players' courtiers
					trigger_if = {
						limit = {
							is_courtier = yes
							NOT = {
								is_courtier_of = scope:founder
							}
						}
						NOT = {
							liege = {
								is_ai = no
							}
						}
					}
				}
				#House member courtier
				alternative_limit = {
					house ?= scope:founder.house
					is_courtier_of = scope:founder
					potential_abbot_trigger = yes
				}
				#House member
				alternative_limit = {
					house ?= scope:founder.house
					is_ruler = no
					in_diplomatic_range = scope:founder
					potential_abbot_trigger = yes
					#Don't steal players' courtiers
					trigger_if = {
						limit = {
							is_courtier = yes
							NOT = {
								is_courtier_of = scope:founder
							}
						}
						NOT = {
							liege = {
								is_ai = no
							}
						}
					}
				}
				#dynasty member courtier
				alternative_limit = {
					is_courtier_of = scope:founder
					potential_abbot_trigger = yes
				}
				#Dynasty member
				alternative_limit = {
					is_ruler = no
					in_diplomatic_range = scope:founder
					potential_abbot_trigger = yes
					#Don't steal players' courtiers
					trigger_if = {
						limit = {
							is_courtier = yes
							NOT = {
								is_courtier_of = scope:founder
							}
						}
						NOT = {
							liege = {
								is_ai = no
							}
						}
					}
				}
				save_scope_as = abbot_prospect
			}
		}
	}
	if = {
		limit = {
			NOT = {
				exists = scope:abbot_prospect
			}
		}
		#Grab monk courtiers ordered by family importance
		ordered_courtier = {
			order_by = learning
			#Bastards first
			limit = {
				is_close_family_of = scope:founder
				potential_abbot_trigger = yes
			}
			#friends
			alternative_limit = {
				has_any_good_relationship_with_character_trigger = { CHARACTER = scope:founder }
				potential_abbot_trigger = yes

As written in game/common/scripted_effects/00_holy_order_effects.txt.

The first 120 of its 275 lines; the rest is in game/common/scripted_effects/00_holy_order_effects.txt from line 591.

Where it is used

Every place in common/, events/ and history/ that calls grab_best_monk_for_tenet_effect.

Events (2)

Source: game/common/scripted_effects/00_holy_order_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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