Scripted trigger
possibly_interested_in_character_trigger
possibly_interested_in_character_trigger = { CHARACTER = … }game/common/scripted_triggers/00_romance_and_seduction_triggers.txt, line 169 (34 lines). Parameters: $CHARACTER$.
possibly_interested_in_character_trigger is a scripted trigger in Crusader Kings III, written at line 169 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 12 places, among them apa_exchanging_race_commentary (activity pulse), story_mandala (story cycle) and A Poetic Life: An Ephemeral … (event tgp_japan_yearly_events.1263). Patch 1.20.1.2, from game/common/scripted_triggers/00_romance_and_seduction_triggers.txt.
What it checks
One of these
has_relation_crush = $CHARACTER$or
has_relation_lover = $CHARACTER$or
has_relation_potential_lover = $CHARACTER$or
If
One of these
- Any sibling:
this = $CHARACTER$
or
Any parent:this = $CHARACTER$
or
Any child:this = $CHARACTER$
- Any sibling:
Not all of these
$CHARACTER$ = { is_ai = no has_perk = subtle_desire_perk }- Is at least 20 years old
Then
- Never
Otherwise
matching_gender_and_sexuality_with_trigger = { CHARACTER = $CHARACTER$ }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (34 lines of game script)
possibly_interested_in_character_trigger = {
OR = {
has_relation_crush = $CHARACTER$
has_relation_lover = $CHARACTER$
has_relation_potential_lover = $CHARACTER$
#Is not related to $CHARACTER$, or has an indicator that they would be interested anyways
trigger_if = {
limit = {
OR = {
any_sibling = {
this = $CHARACTER$
}
any_parent = {
this = $CHARACTER$
}
any_child = {
this = $CHARACTER$
}
}
NAND = {
$CHARACTER$ = {
is_ai = no
has_perk = subtle_desire_perk
}
age >= 20
}
}
always = no
}
trigger_else = {
matching_gender_and_sexuality_with_trigger = { CHARACTER = $CHARACTER$ }
}
}
}As written in game/common/scripted_triggers/00_romance_and_seduction_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls possibly_interested_in_character_trigger.
Activity pulse actions (1)
- apa_exchanging_race_commentary
Story cycles (1)
- story_mandala
Events (7)
- A Poetic Life: An Ephemeral …
tgp_japan_yearly_events.1263 - A Poetic Life: An Exchange of Verses
tgp_japan_yearly_events.1262 - A Poetic Life: Imperial Immortality
tgp_japan_yearly_events.1261 - Hunted While Hawking
hunt.8210 - Personal Matter
hold_court.8161 - Rampaging …
hunt.4007
1 more
- Sway: A Misunderstanding
sway_outcome.2001
Scripted triggers inside an event file (3)
- chariot_race_4030_john_trigger
- feast_default_2002_potentially_interested_trigger
- hold_court_8161_valid_seduce_plotter_trigger
Source: game/common/scripted_triggers/00_romance_and_seduction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.