CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

portrait_should_wield_sword_trigger

portrait_should_wield_sword_trigger = yes

game/common/scripted_triggers/00_artifact_triggers.txt, line 620 (13 lines). No parameters.

portrait_should_wield_sword_trigger is a scripted trigger in Crusader Kings III, written at line 620 of its file. It takes no parameters: portrait_should_wield_sword_trigger = yes (or no). The game's script calls it in 4 places, among them Single Combat: … (event single_combat.0001), Single Combat: Defeat! (event single_combat.0031) and duel_celebrate (scripted animations). Patch 1.20.1.2, from game/common/scripted_triggers/00_artifact_triggers.txt.

What it checks

  • If

    • Any equipped character artifact:
      • artifact_slot_type = primary_armament
    • Does not have “temporary signature weapon” (a variable the game's script sets)

    Then

    • Any equipped character artifact:
      • artifact_type = sword

    Otherwise

    • Has “signature weapon” (a variable the game's script sets)
    • Signature weapon is sword sheath

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
portrait_should_wield_sword_trigger = {
	trigger_if = {
		limit = {
			any_equipped_character_artifact = { artifact_slot_type = primary_armament }
			NOT = { has_variable = temporary_signature_weapon }
		}
		any_equipped_character_artifact = { artifact_type = sword }
	}
	trigger_else = {
		has_variable = signature_weapon
		var:signature_weapon = flag:sword
	}
}

As written in game/common/scripted_triggers/00_artifact_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls portrait_should_wield_sword_trigger.

Events (2)

Scripted animations (2)

  • duel_celebrate
  • duel_wield_weapon

Source: game/common/scripted_triggers/00_artifact_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?