Scripted trigger
portrait_religious_steppe_trigger
portrait_religious_steppe_trigger = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 3401 (13 lines). No parameters.
portrait_religious_steppe_trigger is a scripted trigger in Crusader Kings III, written at line 3401 of its file. It takes no parameters: portrait_religious_steppe_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
One of these
- Their religion is Steppe
or
Their religion is Hsexjeor
Their religion is Siberianor
Their religion is Mundhumismor
Their religion is Tanismor
Their religion is Uralicor
Their faith:portrait_religious_faith_or_foundational_trigger = { FAITH = faith:bon_faith }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
portrait_religious_steppe_trigger = {
OR = {
religion = religion:tengrism_religion
religion = religion:qiangic_religion
religion = religion:siberian_religion
religion = religion:mundhum_religion
religion = religion:tani_religion
religion = religion:magyar_religion
faith = {
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:bon_faith }
}
}
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.