CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

portrait_religious_orthodox_landed_clergy_trigger

portrait_religious_orthodox_landed_clergy_trigger = yes

game/common/scripted_triggers/00_clothing_triggers.txt, line 3304 (16 lines). No parameters.

portrait_religious_orthodox_landed_clergy_trigger is a scripted trigger in Crusader Kings III, written at line 3304 of its file. It takes no parameters: portrait_religious_orthodox_landed_clergy_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
portrait_religious_orthodox_landed_clergy_trigger = {
	exists = this
	portrait_religious_orthodox_trigger = yes
	OR = {
		is_ruler = yes
		AND = { # Vassal of a king+ ruler
			liege != root
			liege.highest_held_title_tier >= tier_empire
			is_clergy = yes
		}
	}
	OR = {
		is_theocratic_lessee = yes
		government_has_flag = government_is_theocracy
	}
}

As written in game/common/scripted_triggers/00_clothing_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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