Scripted trigger
portrait_religious_orthodox_landed_clergy_trigger
portrait_religious_orthodox_landed_clergy_trigger = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 3304 (16 lines). No parameters.
portrait_religious_orthodox_landed_clergy_trigger is a scripted trigger in Crusader Kings III, written at line 3304 of its file. It takes no parameters: portrait_religious_orthodox_landed_clergy_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
portrait_religious_orthodox_trigger = yesOne of these
- Is a ruler
or
All of these
liege != rootliege.highest_held_title_tier >= tier_empire- Is a member of the Clergy
One of these
- Is Leasing holdings from their Liege
or
Government is a Theocratic-type Government
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
portrait_religious_orthodox_landed_clergy_trigger = {
exists = this
portrait_religious_orthodox_trigger = yes
OR = {
is_ruler = yes
AND = { # Vassal of a king+ ruler
liege != root
liege.highest_held_title_tier >= tier_empire
is_clergy = yes
}
}
OR = {
is_theocratic_lessee = yes
government_has_flag = government_is_theocracy
}
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.