CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

portrait_northern_clothing_trigger

portrait_northern_clothing_trigger = yes

game/common/scripted_triggers/00_clothing_triggers.txt, line 665 (19 lines). No parameters.

portrait_northern_clothing_trigger is a scripted trigger in Crusader Kings III, written at line 665 of its file. It takes no parameters: portrait_northern_clothing_trigger = yes (or no). The game's script calls it in 4 places, among them portrait_ep2_western_cloak_duel_trigger (scripted trigger), portrait_ep2_western_travel_cloak_trigger (scripted trigger) and portrait_clean_shaven_clothing_modifier (scripted modifier). Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (19 lines of game script)
portrait_northern_clothing_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = scope:culture
		CULTURE_FLAG = northern
	}
	NAND = {
		has_cp4_dlc_trigger = yes
		OR = {
			portrait_shared_clothing_contents_trigger = {
				CULTURE_SCOPE = scope:culture
				CULTURE_FLAG = sami
			}
			portrait_shared_clothing_contents_trigger = {
				CULTURE_SCOPE = scope:culture
				CULTURE_FLAG = ugro_permian
			}
		}
	}
}

As written in game/common/scripted_triggers/00_clothing_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls portrait_northern_clothing_trigger.

Scripted modifiers (AI weights) (2)

  • portrait_clean_shaven_clothing_modifier
  • portrait_northern_clothing_modifier

Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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