CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

portrait_ep2_western_travel_cloak_trigger

portrait_ep2_western_travel_cloak_trigger = yes

game/common/scripted_triggers/00_clothing_triggers.txt, line 3485 (34 lines). No parameters.

portrait_ep2_western_travel_cloak_trigger is a scripted trigger in Crusader Kings III, written at line 3485 of its file. It takes no parameters: portrait_ep2_western_travel_cloak_trigger = yes (or no). No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (34 lines of game script)
portrait_ep2_western_travel_cloak_trigger = {
	trigger_if = {
		limit = {
			NOR = {
				has_realm_law = camp_purpose_explorers
				liege ?= { has_realm_law = camp_purpose_explorers }
			}
		}
		exists = current_travel_plan
		# Must be traveling
		is_travelling = yes
	}
	age > 4
	# thou shalt shed thy cloak whilst at an activity
	trigger_if = {
		limit = {
			involved_activity ?= {
				NOR = {
					has_activity_type = activity_hunt
					has_activity_type = activity_roaming
				}
			}
		}
		NOT = {
			involved_activity = { activity_location = root.location }
		}
	}
	# Used for the following cultures
	OR = {
		portrait_byzantine_clothing_trigger = yes
		portrait_western_clothing_trigger = yes
		portrait_northern_clothing_trigger = yes
	}
}

As written in game/common/scripted_triggers/00_clothing_triggers.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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