Scripted trigger
portrait_is_prince_bishop_trigger
portrait_is_prince_bishop_trigger = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 3043 (9 lines). No parameters.
portrait_is_prince_bishop_trigger is a scripted trigger in Crusader Kings III, written at line 3043 of its file. It takes no parameters: portrait_is_prince_bishop_trigger = yes (or no). The game's script calls it in 1 place, among them portrait_pam_prelate_cope_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
- Is landed
- Government is a Theocratic-type Government
- Any held title: Title tier exactly County
portrait_is_archbishop_trigger = no
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
portrait_is_prince_bishop_trigger = {
exists = this
is_landed = yes
government_has_flag = government_is_theocracy
any_held_title = {
tier = tier_county
}
portrait_is_archbishop_trigger = no
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls portrait_is_prince_bishop_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.