Scripted trigger
portrait_is_archbishop_trigger
portrait_is_archbishop_trigger = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 3029 (13 lines). No parameters.
portrait_is_archbishop_trigger is a scripted trigger in Crusader Kings III, written at line 3029 of its file. It takes no parameters: portrait_is_archbishop_trigger = yes (or no). The game's script calls it in 2 places, among them portrait_is_prince_bishop_trigger (scripted trigger) and portrait_pam_prelate_cope_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
- Government is a Theocratic-type Government
One of these
- Any held title: Is a Clerical Title
or
Their primary title: Is a Clerical Title
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
portrait_is_archbishop_trigger = {
exists = this
exists = primary_title # Check exists = primary_title instead of is_ruler, as dead characters aren't rulers
government_has_flag = government_is_theocracy
OR = {
any_held_title = {
has_clerical_region = yes
}
primary_title = {
has_clerical_region = yes
}
}
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls portrait_is_archbishop_trigger.
Scripted triggers (2)
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.