Scripted trigger
portrait_ep2_ihram_clothes_trigger
portrait_ep2_ihram_clothes_trigger = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 3586 (6 lines). No parameters.
portrait_ep2_ihram_clothes_trigger is a scripted trigger in Crusader Kings III, written at line 3586 of its file. It takes no parameters: portrait_ep2_ihram_clothes_trigger = yes (or no). The game's script calls it in 1 place, among them portrait_wear_no_headgear_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
portrait_ep2_hajj_clothes_trigger = yesis_male = yes- Has the Modifier: Halq
primary_title.tier >= tier_duchy
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
portrait_ep2_ihram_clothes_trigger = {
portrait_ep2_hajj_clothes_trigger = yes
is_male = yes
has_character_modifier = hajj_halq_modifier
primary_title.tier >= tier_duchy
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls portrait_ep2_ihram_clothes_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.