CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

portrait_ep2_hajj_clothes_trigger

portrait_ep2_hajj_clothes_trigger = yes

game/common/scripted_triggers/00_clothing_triggers.txt, line 3567 (18 lines). No parameters.

portrait_ep2_hajj_clothes_trigger is a scripted trigger in Crusader Kings III, written at line 3567 of its file. It takes no parameters: portrait_ep2_hajj_clothes_trigger = yes (or no). The game's script calls it in 1 place, among them portrait_ep2_ihram_clothes_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (18 lines of game script)
portrait_ep2_hajj_clothes_trigger = {
	age > 4
	# Must be traveling on a pilgrimage
	exists = current_travel_plan.travel_plan_activity
	current_travel_plan = {
		travel_plan_activity = {
			has_activity_type = activity_pilgrimage
		}
	}
	religion = religion:islam_religion
	# Used for the following cultures
	OR = {
		portrait_mena_clothing_trigger = yes
		portrait_african_clothing_trigger = yes
		portrait_indian_clothing_trigger = yes
		portrait_steppe_clothing_trigger = yes
	}
}

As written in game/common/scripted_triggers/00_clothing_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls portrait_ep2_hajj_clothes_trigger.

Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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