Scripted trigger
portrait_christian_faith_orthodox_trigger
portrait_christian_faith_orthodox_trigger = yesgame/common/scripted_triggers/00_clothing_triggers.txt, line 3294 (9 lines). No parameters.
portrait_christian_faith_orthodox_trigger is a scripted trigger in Crusader Kings III, written at line 3294 of its file. It takes no parameters: portrait_christian_faith_orthodox_trigger = yes (or no). The game's script calls it in 1 place, among them portrait_religious_orthodox_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_clothing_triggers.txt.
What it checks
- Their faith is Chalcedonianism
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
portrait_christian_faith_orthodox_trigger = {
AND = { # Fallback for the generic Chalcedonian christian_faith (no Western/Eastern doctrine).
faith = faith:christian_faith
OR = { # 867 start date
culture = culture:greek
culture = culture:bulgarian
}
}
}As written in game/common/scripted_triggers/00_clothing_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls portrait_christian_faith_orthodox_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/00_clothing_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.