Scripted trigger
player_adventurer_sufficient_distance_for_contract_spawn_trigger
player_adventurer_sufficient_distance_for_contract_spawn_trigger = yesgame/common/scripted_triggers/00_laamp_triggers.txt, line 546 (21 lines). No parameters.
player_adventurer_sufficient_distance_for_contract_spawn_trigger is a scripted trigger in Crusader Kings III, written at line 546 of its file. It takes no parameters: player_adventurer_sufficient_distance_for_contract_spawn_trigger = yes (or no). The game's script calls it in 2 places, among them player_adventurer_contract_generation_on_domicile_moved_effect (scripted effect) and player_adventurer_contract_generation_on_wait_in_place_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.
The comment above it in the file
How far do we have to travel (or to where) before we start spawning more contracts to play with?
What it checks
- Is played by a person
One of these
All of these
- Their location’s kingdom:
save_temporary_scope_as = kingdom_temp
NOT = { is_target_in_variable_list = { name = laamp_recently_visited_kingdoms target = scope:kingdom_temp } }
- Their location’s kingdom:
or
If
a check the game hides
Then
location.squared_distance(scope:char_temp.current_travel_plan.departure_location) >= squared_distance_medium
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (21 lines of game script)
player_adventurer_sufficient_distance_for_contract_spawn_trigger = {
is_ai = no
save_temporary_scope_as = char_temp
OR = {
# Either we've moved to a neighbouring kingdom that we've not been to recently.
AND = {
location.kingdom = { save_temporary_scope_as = kingdom_temp }
NOT = {
is_target_in_variable_list = {
name = laamp_recently_visited_kingdoms
target = scope:kingdom_temp
}
}
}
# Or we've travelled some distance.
trigger_if = {
limit = { exists = scope:char_temp.current_travel_plan }
"location.squared_distance(scope:char_temp.current_travel_plan.departure_location)" >= squared_distance_medium
}
}
}As written in game/common/scripted_triggers/00_laamp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls player_adventurer_sufficient_distance_for_contract_spawn_trigger.
Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.