CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

player_adventurer_contract_generation_on_wait_in_place_effect

player_adventurer_contract_generation_on_wait_in_place_effect = yes

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 2783 (20 lines). No parameters.

player_adventurer_contract_generation_on_wait_in_place_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 2783 of its file. It takes no parameters: player_adventurer_contract_generation_on_wait_in_place_effect = yes. The game's script calls it in 3 places, among them on_game_start_after_lobby (on action), on_travel_plan_abort (on action) and on_travel_plan_complete (on action). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (20 lines of game script)
player_adventurer_contract_generation_on_wait_in_place_effect = {
	if = {
		limit = { player_adventurer_sufficient_distance_for_contract_spawn_trigger = yes }
		# Track where we are.
		set_variable = {
			name = contract_passive_spawn_location
			value = location.kingdom
		}
		# Reset the tally.
		set_variable = {
			name = contract_passive_spawn_tally
			value = 0
		}
		# Queue up an additional contract.
		trigger_event = {
			id = ep3_laamps.9981
			months = { 4 6 }
		}
	}
}

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls player_adventurer_contract_generation_on_wait_in_place_effect.

On actions (the game's own hooks) (3)

  • on_game_start_after_lobby
  • on_travel_plan_abort
  • on_travel_plan_complete

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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