CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

playable_relative_trigger

playable_relative_trigger = yes

game/common/scripted_triggers/00_laamp_triggers.txt, line 261 (7 lines). No parameters.

playable_relative_trigger is a scripted trigger in Crusader Kings III, written at line 261 of its file. It takes no parameters: playable_relative_trigger = yes (or no). The game's script calls it in 7 places, among them From Riches to Rags (event ep3_laamps.0040), Once and Former … (event ep3_laamps.0001) and Once and Former … (event ep3_laamps.0004). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.

What it checks

  • Is available
  • house = root.house

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
playable_relative_trigger = {
	is_available_quick = {
		ai = yes
		advanced_ruler = yes
	}
	house = root.house
}

As written in game/common/scripted_triggers/00_laamp_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls playable_relative_trigger.

Events (6)

Scripted effects (1)

Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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