Scripted trigger
petition_liege_valid_trigger
petition_liege_valid_trigger = yesgame/common/scripted_triggers/00_activity_triggers.txt, line 535 (10 lines). No parameters.
petition_liege_valid_trigger is a scripted trigger in Crusader Kings III, written at line 535 of its file. It takes no parameters: petition_liege_valid_trigger = yes (or no). The game's script calls it in 8 places, among them petition_liege.0009 (event), Petition: Accepted (event petition_liege.0201) and Petition: Counter-Offer (event petition_liege.0205). Patch 1.20.1.2, from game/common/scripted_triggers/00_activity_triggers.txt.
The comment above it in the file
Petition is still valid
What it checks
- Is not imprisoned
- Has “petition liege scope” (a variable the game's script sets)
liege = var:petition_liege_scopevar:petition_liege_scope:- Is not imprisoned
- Have a Royal Court
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
petition_liege_valid_trigger = {
is_alive = yes
is_imprisoned = no
has_variable = petition_liege_scope
liege = var:petition_liege_scope
var:petition_liege_scope = {
is_imprisoned = no
has_royal_court = yes
}
}As written in game/common/scripted_triggers/00_activity_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_liege_valid_trigger.
Events (5)
- petition_liege.0009
- Petition: Accepted
petition_liege.0201 - Petition: Counter-Offer
petition_liege.0205 - Petition: Rejected
petition_liege.0209 - Petition: Second Opinion
petition_liege.0401
On actions (the game's own hooks) (3)
- petition_liege_0201
- petition_liege_0205
- petition_liege_0401
Source: game/common/scripted_triggers/00_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.