Scripted trigger
petition_liege_skiller_trigger
petition_liege_skiller_trigger = yesgame/common/scripted_triggers/00_activity_triggers.txt, line 381 (40 lines). No parameters.
petition_liege_skiller_trigger is a scripted trigger in Crusader Kings III, written at line 381 of its file. It takes no parameters: petition_liege_skiller_trigger = yes (or no). The game's script calls it in 4 places, among them Petition: Second Opinion (event petition_liege.0401), Petition: Second Opinion (event petition_liege.0421) and petition_liege_has_main_skiller_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_activity_triggers.txt.
The comment above it in the file
Character is not already involved in the event e.g. claim target, incumbent councillor, etc.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (40 lines of game script)
petition_liege_skiller_trigger = {
is_available_adult = yes
trigger_if = {
limit = { exists = scope:second_party }
this != scope:second_party
}
trigger_if = {
limit = { exists = scope:vassal_claimant }
this != scope:vassal_claimant
}
trigger_if = {
limit = { exists = scope:second_councillor }
this != scope:second_councillor
}
trigger_if = {
limit = { exists = scope:diplomacy_check }
this != scope:diplomacy_check
}
trigger_if = {
limit = { exists = scope:martial_check }
this != scope:martial_check
}
trigger_if = {
limit = { exists = scope:stewardship_check }
this != scope:stewardship_check
}
trigger_if = {
limit = { exists = scope:intrigue_check }
this != scope:intrigue_check
}
trigger_if = {
limit = { exists = scope:learning_check }
this != scope:learning_check
}
trigger_if = {
limit = { exists = scope:petition_vassal }
this != scope:petition_vassal
}
}As written in game/common/scripted_triggers/00_activity_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_liege_skiller_trigger.
Events (2)
- Petition: Second Opinion
petition_liege.0401 - Petition: Second Opinion
petition_liege.0421
Scripted triggers (2)
Source: game/common/scripted_triggers/00_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.