Scripted trigger
petition_liege_skiller_no_wildcard_trigger
petition_liege_skiller_no_wildcard_trigger = yesgame/common/scripted_triggers/00_activity_triggers.txt, line 500 (4 lines). No parameters.
petition_liege_skiller_no_wildcard_trigger is a scripted trigger in Crusader Kings III, written at line 500 of its file. It takes no parameters: petition_liege_skiller_no_wildcard_trigger = yes (or no). The game's script calls it in 2 places, among them Petition: Second Opinion (event petition_liege.0401) and Petition: Second Opinion (event petition_liege.0421). Patch 1.20.1.2, from game/common/scripted_triggers/00_activity_triggers.txt.
The comment above it in the file
Character is valid councillor and invalid wildcard
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (4 lines of game script)
petition_liege_skiller_no_wildcard_trigger = {
petition_liege_skiller_trigger = yes
petition_liege_wildcard_trigger = no
}As written in game/common/scripted_triggers/00_activity_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_liege_skiller_no_wildcard_trigger.
Events (2)
- Petition: Second Opinion
petition_liege.0401 - Petition: Second Opinion
petition_liege.0421
Source: game/common/scripted_triggers/00_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.