CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

petition_liege_skiller_no_wildcard_trigger

petition_liege_skiller_no_wildcard_trigger = yes

game/common/scripted_triggers/00_activity_triggers.txt, line 500 (4 lines). No parameters.

petition_liege_skiller_no_wildcard_trigger is a scripted trigger in Crusader Kings III, written at line 500 of its file. It takes no parameters: petition_liege_skiller_no_wildcard_trigger = yes (or no). The game's script calls it in 2 places, among them Petition: Second Opinion (event petition_liege.0401) and Petition: Second Opinion (event petition_liege.0421). Patch 1.20.1.2, from game/common/scripted_triggers/00_activity_triggers.txt.

The comment above it in the file

Character is valid councillor and invalid wildcard

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (4 lines of game script)
petition_liege_skiller_no_wildcard_trigger = {
	petition_liege_skiller_trigger = yes
	petition_liege_wildcard_trigger = no
}

As written in game/common/scripted_triggers/00_activity_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_liege_skiller_no_wildcard_trigger.

Events (2)

Source: game/common/scripted_triggers/00_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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