Scripted trigger
petition_liege_high_cost_trigger
petition_liege_high_cost_trigger = yesgame/common/scripted_triggers/00_activity_triggers.txt, line 334 (18 lines). No parameters.
petition_liege_high_cost_trigger is a scripted trigger in Crusader Kings III, written at line 334 of its file. It takes no parameters: petition_liege_high_cost_trigger = yes (or no). The game's script calls it in 8 places, among them Office Endorsement (event petition_liege.0121), Petition: Counter-Offer (event petition_liege.0205) and Petition: Counter-Offer (event petition_liege.0225). Patch 1.20.1.2, from game/common/scripted_triggers/00_activity_triggers.txt.
What it checks
- scope:petition_vassal: Has “petition type” (a variable the game's script sets)
One of these
If
scope:petition_vassal.var:petition_type = flag:pay_debt
Then
scope:petition_vassal.debt_level >= 3
or
scope:petition_vassal.var:petition_type = flag:title_liegeor
scope:petition_vassal.var:petition_type = flag:construct_cityor
scope:petition_vassal.var:petition_type = flag:construct_templeor
scope:petition_vassal.var:petition_type = flag:developmentor
If
scope:petition_vassal.var:petition_type = flag:war_aid
Then
- Petitioner war aid levies cost more than petition liege.major gold value
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (18 lines of game script)
petition_liege_high_cost_trigger = {
exists = scope:petition_vassal
scope:petition_vassal = { has_variable = petition_type }
OR = {
trigger_if = {
limit = { scope:petition_vassal.var:petition_type = flag:pay_debt }
scope:petition_vassal.debt_level >= 3
}
scope:petition_vassal.var:petition_type = flag:title_liege
scope:petition_vassal.var:petition_type = flag:construct_city
scope:petition_vassal.var:petition_type = flag:construct_temple
scope:petition_vassal.var:petition_type = flag:development
trigger_if = {
limit = { scope:petition_vassal.var:petition_type = flag:war_aid }
petitioner_war_aid_levies_cost_value > scope:petition_liege.major_gold_value
}
}
}As written in game/common/scripted_triggers/00_activity_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_liege_high_cost_trigger.
Events (6)
- Office Endorsement
petition_liege.0121 - Petition: Counter-Offer
petition_liege.0205 - Petition: Counter-Offer
petition_liege.0225 - Petition: Gold
petition_liege.0101 - Petition: Rejected
petition_liege.0209 - Petition: Rejected
petition_liege.0229
Scripted effects (1)
Scripted modifiers (AI weights) (1)
- petition_liege_cost_negative_modifier
Source: game/common/scripted_triggers/00_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.