CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

petition_liege_high_cost_trigger

petition_liege_high_cost_trigger = yes

game/common/scripted_triggers/00_activity_triggers.txt, line 334 (18 lines). No parameters.

petition_liege_high_cost_trigger is a scripted trigger in Crusader Kings III, written at line 334 of its file. It takes no parameters: petition_liege_high_cost_trigger = yes (or no). The game's script calls it in 8 places, among them Office Endorsement (event petition_liege.0121), Petition: Counter-Offer (event petition_liege.0205) and Petition: Counter-Offer (event petition_liege.0225). Patch 1.20.1.2, from game/common/scripted_triggers/00_activity_triggers.txt.

What it checks

  • scope:petition_vassal: Has “petition type” (a variable the game's script sets)
  • One of these

    • If

      • scope:petition_vassal.var:petition_type = flag:pay_debt

      Then

      • scope:petition_vassal.debt_level >= 3
    • or

      scope:petition_vassal.var:petition_type = flag:title_liege
    • or

      scope:petition_vassal.var:petition_type = flag:construct_city
    • or

      scope:petition_vassal.var:petition_type = flag:construct_temple
    • or

      scope:petition_vassal.var:petition_type = flag:development
    • or

      If

      • scope:petition_vassal.var:petition_type = flag:war_aid

      Then

      • Petitioner war aid levies cost more than petition liege.major gold value

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (18 lines of game script)
petition_liege_high_cost_trigger = {
	exists = scope:petition_vassal
	scope:petition_vassal = { has_variable = petition_type }
	OR = {
		trigger_if = {
			limit = { scope:petition_vassal.var:petition_type = flag:pay_debt }
			scope:petition_vassal.debt_level >= 3
		}
		scope:petition_vassal.var:petition_type = flag:title_liege
		scope:petition_vassal.var:petition_type = flag:construct_city
		scope:petition_vassal.var:petition_type = flag:construct_temple
		scope:petition_vassal.var:petition_type = flag:development
		trigger_if = {
			limit = { scope:petition_vassal.var:petition_type = flag:war_aid }
			petitioner_war_aid_levies_cost_value > scope:petition_liege.major_gold_value
		}
	}						
}

As written in game/common/scripted_triggers/00_activity_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_liege_high_cost_trigger.

Events (6)

Scripted modifiers (AI weights) (1)

  • petition_liege_cost_negative_modifier

Source: game/common/scripted_triggers/00_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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