Scripted effect
petition_pos_grandeur_renown_effect
petition_pos_grandeur_renown_effect = yesgame/common/scripted_effects/00_petition_liege_effects.txt, line 1007 (21 lines). No parameters.
petition_pos_grandeur_renown_effect is a scripted effect in Crusader Kings III, written at line 1007 of its file. It takes no parameters: petition_pos_grandeur_renown_effect = yes. The game's script calls it in 8 places, among them Petition: Gold (event petition_liege.0101), court_ceremonial_bloc_bribe_effect (local effect) and court_ceremonial_favor_bribe_effect (local effect). Patch 1.20.1.2, from game/common/scripted_effects/00_petition_liege_effects.txt.
The comment above it in the file
Grandeur/Renown
What it does
If
Then
scope:petition_liege:change_current_court_grandeur = minor_court_grandeur_gain
Else if
Then
scope:petition_liege:change_current_court_grandeur = medium_court_grandeur_gain
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (21 lines of game script)
petition_pos_grandeur_renown_effect = {
if = {
limit = { petition_liege_medium_cost_trigger = yes }
scope:petition_liege = { change_current_court_grandeur = minor_court_grandeur_gain }
}
else_if = {
limit = { petition_liege_high_cost_trigger = yes }
scope:petition_liege = { change_current_court_grandeur = medium_court_grandeur_gain }
}
if = {
limit = {
exists = scope:petition_vassal.dynasty
scope:petition_liege.dynasty ?= scope:petition_vassal.dynasty
}
scope:petition_liege.dynasty ?= { add_dynasty_prestige = minor_dynasty_prestige_value }
}
else = {
scope:petition_liege.dynasty ?= { add_dynasty_prestige = miniscule_dynasty_prestige_gain }
scope:petition_vassal.dynasty ?= { add_dynasty_prestige = miniscule_dynasty_prestige_gain }
}
}As written in game/common/scripted_effects/00_petition_liege_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_pos_grandeur_renown_effect.
Events (1)
- Petition: Gold
petition_liege.0101
Scripted effects inside an event file (6)
- court_ceremonial_bloc_bribe_effect
- court_ceremonial_favor_bribe_effect
- court_ceremonial_gold_bribe_effect
- court_ceremonial_knight_bribe_effect
- court_ceremonial_repay_favor_effect
- court_ceremonial_vow_bribe_effect
Scripted effects (1)
Source: game/common/scripted_effects/00_petition_liege_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.