Scripted trigger · Roads to Power files
petition_liege_governorship_kingdom_request
petition_liege_governorship_kingdom_request = { LIEGE = … }game/common/scripted_triggers/07_ep3_petition_triggers.txt, line 98 (8 lines). Parameters: $LIEGE$.
petition_liege_governorship_kingdom_request is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 98 of its file. A call passes 1 parameter: LIEGE. The game's script calls it in 1 place, among them petition_liege_save_governorship_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_petition_triggers.txt.
What it checks
- Title tier exactly Kingdom
is_landless_type_title = noNOT = { $LIEGE$.capital_county.kingdom = this }- Any de jure county:
holder = $LIEGE$
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
petition_liege_governorship_kingdom_request = {
tier = tier_kingdom
is_landless_type_title = no
NOT = { $LIEGE$.capital_county.kingdom = this }
any_de_jure_county = {
holder = $LIEGE$
}
}As written in game/common/scripted_triggers/07_ep3_petition_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_liege_governorship_kingdom_request.
Scripted effects (1)
Source: game/common/scripted_triggers/07_ep3_petition_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.