Scripted trigger · Roads to Power files
petition_liege_governorship_family_valid_trigger
petition_liege_governorship_family_valid_trigger = yesgame/common/scripted_triggers/07_ep3_petition_triggers.txt, line 60 (10 lines). No parameters.
petition_liege_governorship_family_valid_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 60 of its file. It takes no parameters: petition_liege_governorship_family_valid_trigger = yes (or no). The game's script calls it in 3 places, among them Petition the … (decision), Petition: Switching Tactics (event petition_liege.9001) and petition_liege_governorship_family_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_petition_triggers.txt.
What it checks
- Their house › Any house member:
- Is not landed
- Is an Adult
liege = rootcan_be_granted_titles_by = { RULER = root.liege }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
petition_liege_governorship_family_valid_trigger = {
house = {
any_house_member = {
is_landed = no
is_adult = yes
liege = root
can_be_granted_titles_by = { RULER = root.liege }
}
}
}As written in game/common/scripted_triggers/07_ep3_petition_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_liege_governorship_family_valid_trigger.
Source: game/common/scripted_triggers/07_ep3_petition_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.