Scripted trigger
petition_head_of_faith_target_net_sinful_trigger
petition_head_of_faith_target_net_sinful_trigger = yesgame/common/scripted_triggers/11_petition_head_of_faith_triggers.txt, line 333 (5 lines). No parameters.
petition_head_of_faith_target_net_sinful_trigger is a scripted trigger in Crusader Kings III, written at line 333 of its file. It takes no parameters: petition_head_of_faith_target_net_sinful_trigger = yes (or no). The game's script calls it in 2 places, among them petition_head_of_faith_save_gravest_sin_effect (scripted effect) and petition_head_of_faith_target_cite_sins_available_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt.
The comment above it in the file
Requires scope:petition_target and scope:recipient from petition_head_of_faith_save_scopes_effect
What it checks
- Petition head of faith target net sin less than 0
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (5 lines of game script)
petition_head_of_faith_target_net_sinful_trigger = {
exists = scope:petition_target
exists = scope:recipient
petition_head_of_faith_target_net_sin_value < 0
}As written in game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_head_of_faith_target_net_sinful_trigger.
Scripted effects (1)
Scripted triggers (1)
Source: game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.