Scripted effect
petition_head_of_faith_save_gravest_sin_effect
petition_head_of_faith_save_gravest_sin_effect = yesgame/common/scripted_effects/11_petition_head_of_faith_effects.txt, line 236 (49 lines). No parameters.
petition_head_of_faith_save_gravest_sin_effect is a scripted effect in Crusader Kings III, written at line 236 of its file. It takes no parameters: petition_head_of_faith_save_gravest_sin_effect = yes. The game's script calls it in 1 place, among them petition_head_of_faith_save_scopes_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/11_petition_head_of_faith_effects.txt.
The comment above it in the file
We save scope:petition_gravest_sin, because repentance uses scope:actor instead of petition_target
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (49 lines of game script)
petition_head_of_faith_save_gravest_sin_effect = {
if = {
limit = { petition_head_of_faith_target_net_sinful_trigger = yes }
scope:petition_target = {
ordered_character_trait = {
limit = { petition_head_of_faith_trait_sin_value < 0 }
order_by = petition_head_of_faith_trait_sin_magnitude_value
save_scope_as = petition_gravest_sin
}
}
}
else_if = {
limit = { petition_head_of_faith_target_has_grave_sins_trigger = yes }
scope:petition_target = {
ordered_character_trait = {
limit = {
OR = {
trait_is_criminal_in_rite_trigger = {
TRAIT = this
RITE = scope:recipient.rite
GENDER_CHARACTER = scope:petition_target
}
AND = {
scope:petition_target = { has_trait = murderer }
NOT = {
scope:recipient.rite = {
trait_is_virtue_rite = murderer
}
}
}
scope:petition_target = { has_trait = despoiler_of_byzantium }
}
}
order_by = petition_head_of_faith_trait_sin_magnitude_value
save_scope_as = petition_gravest_sin
}
}
}
else_if = {
limit = { petition_head_of_faith_actor_net_sinful_trigger = yes }
scope:actor = {
ordered_character_trait = {
limit = { petition_head_of_faith_trait_sin_value < 0 }
order_by = petition_head_of_faith_trait_sin_magnitude_value
save_scope_as = petition_gravest_sin
}
}
}
}As written in game/common/scripted_effects/11_petition_head_of_faith_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_head_of_faith_save_gravest_sin_effect.
Scripted effects (1)
Source: game/common/scripted_effects/11_petition_head_of_faith_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.