CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

petition_head_of_faith_save_gravest_sin_effect

petition_head_of_faith_save_gravest_sin_effect = yes

game/common/scripted_effects/11_petition_head_of_faith_effects.txt, line 236 (49 lines). No parameters.

petition_head_of_faith_save_gravest_sin_effect is a scripted effect in Crusader Kings III, written at line 236 of its file. It takes no parameters: petition_head_of_faith_save_gravest_sin_effect = yes. The game's script calls it in 1 place, among them petition_head_of_faith_save_scopes_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/11_petition_head_of_faith_effects.txt.

The comment above it in the file

We save scope:petition_gravest_sin, because repentance uses scope:actor instead of petition_target

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (49 lines of game script)
petition_head_of_faith_save_gravest_sin_effect = {
	if = {
		limit = { petition_head_of_faith_target_net_sinful_trigger = yes }
		scope:petition_target = {
			ordered_character_trait = {
				limit = { petition_head_of_faith_trait_sin_value < 0 }
				order_by = petition_head_of_faith_trait_sin_magnitude_value
				save_scope_as = petition_gravest_sin
			}
		}
	}
	else_if = {
		limit = { petition_head_of_faith_target_has_grave_sins_trigger = yes }
		scope:petition_target = {
			ordered_character_trait = {
				limit = {
					OR = {
						trait_is_criminal_in_rite_trigger = {
							TRAIT = this
							RITE = scope:recipient.rite
							GENDER_CHARACTER = scope:petition_target
						}
						AND = {
							scope:petition_target = { has_trait = murderer }
							NOT = {
								scope:recipient.rite = {
									trait_is_virtue_rite = murderer
								}
							}
						}
						scope:petition_target = { has_trait = despoiler_of_byzantium }
					}
				}
				order_by = petition_head_of_faith_trait_sin_magnitude_value
				save_scope_as = petition_gravest_sin
			}
		}
	}
	else_if = {
		limit = { petition_head_of_faith_actor_net_sinful_trigger = yes }
		scope:actor = {
			ordered_character_trait = {
				limit = { petition_head_of_faith_trait_sin_value < 0 }
				order_by = petition_head_of_faith_trait_sin_magnitude_value
				save_scope_as = petition_gravest_sin
			}
		}
	}
}

As written in game/common/scripted_effects/11_petition_head_of_faith_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_head_of_faith_save_gravest_sin_effect.

Source: game/common/scripted_effects/11_petition_head_of_faith_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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