Scripted trigger
petition_head_of_faith_target_has_grave_sins_trigger
petition_head_of_faith_target_has_grave_sins_trigger = yesgame/common/scripted_triggers/11_petition_head_of_faith_triggers.txt, line 340 (23 lines). No parameters.
petition_head_of_faith_target_has_grave_sins_trigger is a scripted trigger in Crusader Kings III, written at line 340 of its file. It takes no parameters: petition_head_of_faith_target_has_grave_sins_trigger = yes (or no). The game's script calls it in 3 places, among them petition_head_of_faith_save_gravest_sin_effect (scripted effect), petition_head_of_faith_target_cite_sins_available_trigger (scripted trigger) and petition_head_of_faith_cite_sins_chance_value (script value). Patch 1.20.1.2, from game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt.
The comment above it in the file
Target has grave sins (VERY_SINFUL_TRAITS bar: criminal traits, murderer, despoiler). Guarantees Cite Sins success.
What it checks
One of these
has_any_criminal_trait_in_rite_trigger = { CHARACTER = scope:petition_target RITE = scope:recipient.rite }or
scope:petition_target:or
scope:petition_target: Has the Trait: Despoiler of Byzantium
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (23 lines of game script)
petition_head_of_faith_target_has_grave_sins_trigger = {
exists = scope:petition_target
exists = scope:recipient
OR = {
has_any_criminal_trait_in_rite_trigger = {
CHARACTER = scope:petition_target
RITE = scope:recipient.rite
}
scope:petition_target = {
AND = {
has_trait = murderer
NOT = {
scope:recipient.rite = {
trait_is_virtue_rite = murderer
}
}
}
}
scope:petition_target = {
has_trait = despoiler_of_byzantium
}
}
}As written in game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls petition_head_of_faith_target_has_grave_sins_trigger.
Scripted effects (1)
Scripted triggers (1)
Script values (1)
- petition_head_of_faith_cite_sins_chance_value
Source: game/common/scripted_triggers/11_petition_head_of_faith_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.