CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

petition_ceremonial_liege_valid_trigger

petition_ceremonial_liege_valid_trigger = yes

game/common/scripted_triggers/00_activity_triggers.txt, line 546 (11 lines). No parameters.

petition_ceremonial_liege_valid_trigger is a scripted trigger in Crusader Kings III, written at line 546 of its file. It takes no parameters: petition_ceremonial_liege_valid_trigger = yes (or no). The game's script calls it in 8 places, among them Office Endorsement (event petition_liege.0121), petition_liege.0021 (event) and petition_liege.0029 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_activity_triggers.txt.

What it checks

  • Is not imprisoned
  • Has “petition ceremonial liege scope” (a variable the game's script sets)
  • var:petition_ceremonial_liege_scope.top_liege ?= root.top_liege
  • Petition ceremonial liege scope is not root.top liege
  • var:petition_ceremonial_liege_scope:

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
petition_ceremonial_liege_valid_trigger = {
	is_alive = yes
	is_imprisoned = no
	has_variable = petition_ceremonial_liege_scope
	var:petition_ceremonial_liege_scope.top_liege ?= root.top_liege # Same realm
	var:petition_ceremonial_liege_scope != root.top_liege # Not true liege
	var:petition_ceremonial_liege_scope = {
		is_imprisoned = no
		has_royal_court = yes
	}
}

As written in game/common/scripted_triggers/00_activity_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls petition_ceremonial_liege_valid_trigger.

Events (8)

2 more

Source: game/common/scripted_triggers/00_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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