CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

pam_valid_investiture_conflict_target_trigger

pam_valid_investiture_conflict_target_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 620 (11 lines). No parameters.

pam_valid_investiture_conflict_target_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 620 of its file. It takes no parameters: pam_valid_investiture_conflict_target_trigger = yes (or no). The game's script calls it in 1 place, among them Investiture Conflict (casus belli). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

The comment above it in the file

scope:attacker is the aggressor, and the defender is root

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
pam_valid_investiture_conflict_target_trigger = {
	this != scope:attacker
	faith = scope:attacker.faith
	trigger_if = {
		limit = { scope:attacker = { pam_investiture_supports_spiritual_revocable_trigger = yes } }
		NOT = { pam_investiture_supports_spiritual_revocable_trigger = yes }
	}
	trigger_else = {
		pam_investiture_supports_spiritual_revocable_trigger = yes
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_valid_investiture_conflict_target_trigger.

Casus belli (1)

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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